Gamers play 1 versus 1
Each gamer has a Card Deck consisting of 1 Goalkeeper and exactly 25 cards composed of a mixture of Player-Cards and Action-Cards. Also a Trainer-Card can be assigned to a Deck. The Trainer doesn’t directly affect the match but allows the inclusion of special Action-Cards that are restricted to some Trainer-Types.
Gamers add Player-Cards to their field and attack the opponent’s Field-Players and Goalkeeper to score goals. After 10 Rounds the gamer with the most goals wins.
Playing cards costs Energy. For each Round the gamers have an Energy amount at their disposal equal to the current Round number - up to a maximum of 5.
E.g.: Round 1 = 1 Energy ; Round 5 = 5 Energy ; Round 6 = 5 Energy .
Unused Energy does not add the your next Round’s available Energy but is lost!
Player-Cards are regular AdrenalynXL™ player cards that can be activated in the online game. When an AdrenalynXL™ card is added to the virtual binder it will be available as an “Evolution” Player-Card with an assigned Energy cost and sometimes additional Effects. During the course of the online game lifetime the Energy cost and Effects of Player-Cards may change as the balancing of the different cards is improved.
“Evolution” Player-Cards have a defense ( DEF- ) and an attack ( ATT- ) value equal to the value on the AdrenalynXL™ Card. The game-control value is not relevant for the “Evolution” game mode.
Each gamer has one Goalkeeper. The Goalkeeper only uses the card’s DEF value. It is immediately placed on the Field on a fixed position.
When the Goalkeeper’s DEF value is reduced to 0 a goal is scored. The opponent's Goalkeeper can only be attacked when the opponent has no Shield-Players on the Field.
Action-Cards cause immediate Effects when played. They also have an Energy cost. Player-Cards can also have one or more Effects that are executed when the player is added to the field.
- “Swap player’s ATT and DEF”
- “Player gets -99 DEF”
- “Draw 2 Cards”